Aldern Foxglove

Description:

Human (Varisian) Aristocrat 4 Rogue 3
CN Medium Humanoid (human)
Init + 7, Senses Perception + 9
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Defense
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AC 13, touch 13, flat-footed 10 (+ 3 Dex)
hp 58 (7d8+ 14)
Fort + 4, Ref + 7 (+ 1 bonus vs. traps), Will + 7
Defensive Abilities evasion, trap sense
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Offense
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Speed 30 ft.
Melee + 1 Rapier + 9 (1d6+ 3/18- 20/x2)
Special Attacks sneak attack + 2d6
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Statistics
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Str 14, Dex 16, Con 14, Int 15, Wis 11, Cha 16
Base Atk + 5, CMB + 7, CMD 20
Feats Improved Initiative, Iron Will, Leadership (Base Score 10), Persuasive, Weapon Finesse
Skills Acrobatics + 7, Appraise + 8, Bluff + 10, Climb + 6, Diplomacy + 15, Disable Device + 8, Disguise + 7, Escape Artist + 7, Handle Animal + 7, Heal + 1, Intimidate + 5, Knowledge (geography) + 8, Knowledge (local) + 10, Knowledge (nobility) + 12, Knowledge (religion) + 6, Perception + 9 (+ 10 to locate traps), Ride + 10, Sense Motive + 8, Sleight of Hand + 10, Stealth + 10, Survival + 5, Swim + 8 Modifiers rogue talents (charmer [1/day])
Languages Common, Giant, Tien, Varisian
SQ trapfinding + 1
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Special Abilities
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Charmer (1/day) (Ex) Can roll 2d20 for Diplomacy check and take the better result.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Leadership (Base Score 10) You attract loyal companions and devoted followers.
Sneak Attack + 2d6 damage if you flank your target or your target is flat-footed.
Trap Sense (Ex) + 1 bonus on reflex saves and AC against traps.
Trapfinding + 1 Gain a bonus to find or disable traps, including magical ones
Foxglovebig

Bio:

Aldern Foxglove

Rise of the Runelords Lord_AO